Are you frustrated yet? If so, join the club! Unity Visual Scripting (formerly Bolt) was supposed to make our lives easier, and yet, if you’re like me, you’ve entered into a love hate relationship with Visual Scripting. You love it, but it seems to hate you! This couldn’t be more obvious in the lack ofContinue reading “Local Multiplayer in Unity w/ Visual Scripting & New Input System”
Author Archives: wallerjon
Protected: My Complete Enemy AI – Completed Project Files
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Protected: My Complete Enemy AI – Part III – Introductory Project Files
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Protected: My Complete Enemy AI – Part II – Introductory Project Files
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Protected: My Complete Enemy AI – Part I – Introductory Project Files
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Protected: Enemy AI: Part III – Flying Enemy
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Protected: Enemy AI – Part II: Ranged Enemy
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Enemy AI – Part I: Melee Enemy
Welcome to the Enemy AI Section of my Complete 2d Player Controller Series! A functional Enemy AI has been the most requested tutorial series on my channel, and thanks to the poking, prodding, and pleading of my Patreon supporters, I decided to bring this tutorial series to you. Disclaimer Before we get started with thisContinue reading “Enemy AI – Part I: Melee Enemy”
How To Add Coyote Time To Your Jump (Without Code)
Introduction If your friends walked off a cliff, would you do it too? Unfortunately, in the real world if we ever step off that cliff, we won’t have time to correct our mistake and would have about 3 seconds to live with the poor decision. Fortunately for our players, we as game designers can controlContinue reading “How To Add Coyote Time To Your Jump (Without Code)”
Protected: Inventory System – How to Import Project Files
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