Local Multiplayer in Unity w/ Visual Scripting & New Input System

Are you frustrated yet? If so, join the club! Unity Visual Scripting (formerly Bolt) was supposed to make our lives easier, and yet, if you’re like me, you’ve entered into a love hate relationship with Visual Scripting. You love it, but it seems to hate you! This couldn’t be more obvious in the lack ofContinue reading “Local Multiplayer in Unity w/ Visual Scripting & New Input System”

Enemy AI – Part I: Melee Enemy

Welcome to the Enemy AI Section of my Complete 2d Player Controller Series! A functional Enemy AI has been the most requested tutorial series on my channel, and thanks to the poking, prodding, and pleading of my Patreon supporters, I decided to bring this tutorial series to you. Disclaimer Before we get started with thisContinue reading “Enemy AI – Part I: Melee Enemy”

How To Add Coyote Time To Your Jump (Without Code)

Introduction If your friends walked off a cliff, would you do it too? Unfortunately, in the real world if we ever step off that cliff, we won’t have time to correct our mistake and would have about 3 seconds to live with the poor decision. Fortunately for our players, we as game designers can controlContinue reading “How To Add Coyote Time To Your Jump (Without Code)”

Inventory System – Part XII – Inventory Full!

Brief Overview In this tutorial, we’re going to use Unity + Bolt Visual Scripting to create the function of having a full inventory so that when it’s full, we won’t pick up any more items. Let’s Begin! Getting Started For this tutorial, we’re going to have to create several new Flow Macros, as well asContinue reading “Inventory System – Part XII – Inventory Full!”

Inventory System – Part XI – The Item Tool Tip

Brief Overview In this tutorial, we’re going to use Unity + Bolt Visual Scripting to create an item Tool Tip that will display information about the items we scroll over. Let’s Begin! Getting Started For this tutorial, we’re going to need to create some new Game Objects, add some new Flow Macros, as well asContinue reading “Inventory System – Part XI – The Item Tool Tip”

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